Geogram Version 1.9.6
A programming library of geometric algorithms
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mesh_reorder.h
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39
40#ifndef GEOGRAM_MESH_MESH_REORDER
41#define GEOGRAM_MESH_MESH_REORDER
42
47
48#ifndef GEOGRAM_PSM
49#include <geogram/mesh/mesh.h>
50#endif
51
57namespace GEO {
58
59
60#ifndef GEOGRAM_PSM
61
77
86 void GEOGRAM_API mesh_reorder(
88 );
89
105 const Mesh& M, MeshElementsFlags elements, vector<index_t>& permutation,
107 );
108
109#endif
110
131 void GEOGRAM_API compute_Hilbert_order(
132 index_t total_nb_vertices, const double* vertices,
133 vector<index_t>& sorted_indices,
134 index_t first,
135 index_t last,
136 index_t dimension, index_t stride = 3
137 );
138
158 void GEOGRAM_API compute_BRIO_order(
159 index_t nb_vertices, const double* vertices,
160 vector<index_t>& sorted_indices,
161 index_t dimension,
162 index_t stride = 3,
163 index_t threshold = 64,
164 double ratio = 0.125,
165 vector<index_t>* levels = nullptr
166 );
167
183 void GEOGRAM_API Hilbert_sort_periodic(
184 index_t nb_vertices, const double* vertices,
185 vector<index_t>& sorted_indices,
186 index_t dimension,
187 index_t stride,
190 const vec3& period
191 );
192
210 index_t nb_vertices, const double* vertices,
211 vector<index_t>& sorted_indices,
212 index_t dimension,
213 index_t stride,
216 double period = 1.0
217 ) {
219 nb_vertices, vertices,
220 sorted_indices,
221 dimension,
222 stride,
223 first,
224 last,
225 vec3(period, period, period)
226 );
227 }
228}
229
230#endif
Common include file, providing basic definitions. Should be included before anything else by all head...
Represents a mesh.
Definition mesh.h:3068
Vector with aligned memory allocation.
Definition memory.h:660
Geometric functions in 2d and 3d.
Types and functions for memory manipulation.
The class that represents a mesh.
Global Vorpaline namespace.
Definition algorithm.h:65
void mesh_reorder(Mesh &M, MeshOrder order=MESH_ORDER_HILBERT)
Reorders all the elements of a mesh.
vecng< 3, Numeric::float64 > vec3
Represents points and vectors in 3d.
Definition geometry.h:65
void compute_mesh_elements_spatial_order(const Mesh &M, MeshElementsFlags elements, vector< index_t > &permutation, MeshOrder order=MESH_ORDER_HILBERT)
Computes the spatial order of mesh elements in 3d.
geo_index_t index_t
The type for storing and manipulating indices.
Definition numeric.h:329
MeshOrder
Strategy for spatial sorting.
@ MESH_ORDER_MORTON
@ MESH_ORDER_HILBERT
void compute_Hilbert_order(index_t total_nb_vertices, const double *vertices, vector< index_t > &sorted_indices, index_t first, index_t last, index_t dimension, index_t stride=3)
Computes the Hilbert order for a set of 3D points.
void compute_BRIO_order(index_t nb_vertices, const double *vertices, vector< index_t > &sorted_indices, index_t dimension, index_t stride=3, index_t threshold=64, double ratio=0.125, vector< index_t > *levels=nullptr)
Computes the BRIO order for a set of 3D points.
void Hilbert_sort_periodic(index_t nb_vertices, const double *vertices, vector< index_t > &sorted_indices, index_t dimension, index_t stride, vector< index_t >::iterator first, vector< index_t >::iterator last, const vec3 &period)
Spatially sort a set of vertices in periodic space.
Types and functions for numbers manipulation.